

The graphics are delightful, and come off looking more like a tiny, minutist painting that overflows with life (and it’s mine, all mine!) The game takes place in a sort of 16th century explorer’s world, maybe several decades after Christopher Columbus first hit the shores of America, and I thought the visual style blended perfectly with the atmosphere of a new land, new discoveries, and work to be done in the name of the Lord (and expansion)!Īnno gave me a chance to relive some of my absolute favorite memories of playing games like Caesar III when I was a kid. Look close, and you’ll see women in colorful dresses haggling at the market, brawny fisherman hauling home the day’s catch, or deer prancing through the untamed forests. You can zoom up to a surprising distance in or out, which I appreciated in terms of getting a wider sense of my growing city, but it also gives the player a chance to really admire the detail that the developer Blue Byte poured into this little gem. In terms of controls, it’s perfectly intuitive – no real need to elaborate here. The currency system allows you to purchase ‘rubies’ for real money, and then spend them in turn on a huge list of valuable goods that can rapidly aid your expansion efforts, including basic coins, which are the lifeblood of your in-game economy. Workers continue to harvest resources even when you aren’t playing, however, and sometimes it’s necessary to give them a chance to catch up after you’ve spent a couple hours upgrading pioneer residences to house vassals. You start on a small portion of an island called Newport (the game requires you to explore it section by section), located on a huge global server that saves your progress automatically when you log off. The terrain is unforgiving, and financial management always my weak spot, but the game teaches you how to tidy up your shortcomings through a series of quests that introduce you to different aspects of the game.

The hurdles (mixed with tutorials) presented here strike an impressive balance. It’s also free-to-play, and the current Open Beta version dropped on May 14th in English following some prior closed beta and German-language versions.Īnno comes with a variety of challenges that can seem daunting at first, and there are certainly some games that either destroy you with early setbacks or coddle you so it’s no fun at all. Such is the satisfaction that can be derived from Ubisoft’s Anno Online, a terrific settler-sim that employs a browser-based module (which I found to be of tremendous convenience while playing at work).


Out of nothingness blooms a territory-gobbling empire that can stretch on for miles. There’s little that can adequately match the feeling of watching your very own city grow.
